adriana  sá
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VIDEO DOCUMENTATION AND SCREEN CAPTURES

FAVELA REAL #4.7
Adriana Sá | Maria do Mar | Felice Furioso

An excerpt from a performance at SMUP, in Lisbon, 2023. I am playing the zither and AG#3.9 - audio-visual software that processes pre-recorded countryside sounds and 3D graphics based on the zither sound. Maria do Mar plays violin and viola. Felice Furioso plays percussion. In this excerpt, we are all using bows.

Related project

FAVELA REAL #4.1
Adriana Sá | Atau Tanaka

A performance at Iklectik, London 2022; the day after I presented our chapter from the Live Visuals Book book at the British Film Insitute. I am playing the zither and AG#3.9 - my audio-visual 3D software that operates based on pitch analysis from the zither sound. Atau Tanaka is playing his EMG muscle-sensing instrument, using granular synthesis.

Related project

DEMO: AG#3.9

No, nothing is wrong with this screen capture: fading from black is a new feature from AG#3.9 - the most recent version from a 3D software, which operates based on the sound of a zither with aged strings, a personal tuning system, and specific playing techniques. Once the image appears, it functions like a reactive stage scene - which extends the physical space without distracting attention from the relations between the sounds. The digital architecture from AG#3.9 is similar to the one of AG#3. But now the software processes sounds recorded in the countryside, and the images applied to the 3D world result from graphic manipulations of some of mmy scores.

Related research

LUGAR ELÁSTICO
Adriana Sá | John Klima

Performed at the Lisboa Soa Festival, 2020. Urban sounds reverberated within a dialogue with a string instrument played with four hands, as well as violin bows, drumsticks, rubber bands and sliders. This instrument - the sandcastle - was built with diverse recycled materials. It served as an input to AG#3, a software that processed pre-recorded sounds based on the sound it produced.

ENTRESONS
Adriana Sá | John Klima
Tiago Sousa | Diana Combo

Performed at the Maria Matos Theatre, 2018. I played amplified wires streched in space and zither, combined with the sonic component of AG#3 (screen capture bellow), a software that processes audio samples based on input sound. Occasionally I also used an audio-generator to produce beats, by means of a light sensor attached to a stroboscope. John Klima played a long wire streched in space, capturing its magnetic resonances with a custom-made pickup. Tiago Sousa played piano and Diana Combo percussion. Video by Raquel Castro.

Related:
Score | Complete audio  | Radio conversation (Pt)


STRING PRACTICE #2.2
Adriana Sá | John Klima

An audio-visual performance with John Klima at Silos, in Caldas da Rainha, 2018. John played his latest instrument, made of metal parts. I played the zither, combined with AG#3, a software that processes pre-recorded sounds and images based on pitch analysis from the zither input (screen capture bellow).

Full performance video by Filipe Rego.

Related:
Graphic score
| Project website


STRING PRACTICE #2.1
Adriana Sá | John Klima

My performance with John Klima at the botanical garden in Coimbra, 2018. John played his metal instrument. I played the zither, combined with the sonic component of AG#3, a software that processes audio samples based on sonic input (screen capture bellow).

Related:
Graphic score
| Project website


STRING PRACTICE #1
Adriana Sá | John Klima

My performance with John Klima at the Municipal greenhouse in Lisbon, 2017. John played his long magnetic wire. I played my long amplified wires and the zither, combined with the sonic component of AG#2, a software that processed audio samples based on sonic input (see screen capture from AG#2 bellow). Video by Josepha Peipel.

Related:
Graphic score
| Project website


DEMO: SCREEN CAPTURE FROM AG#3

Third version of the audio-visual 3D software developed with John Klima. AG#3 operates based on amplitude and pitch detection from an acoustic zither input, as happend with AG#1 and AG#2 (bellow).

Related research

 


DEMO: ZITHER AUGMENTED WITH AG#2

I play my audio-visual instrument, which outputs acoustic sound, digital sound and digital image. The acoustic zither inputs AG#2, the second version of the 3D software developed with John Klima (2012-15).

Related research

 

DEMO: SCREEN CAPTURE FROM AG#2

The acoustic zither inputs AG#2, the second version of the 3D software developed with John Klima (2012-15).

Related research

Music:
Solo
With Helena Espvall (cello)
With Tó Trips (guitar)
With Joanne Cannon (serpent)
With Aki Onda (cassete tapes & electronics)

 


DEMO: SCREEN CAPTURE FROM AG#1

AG#1 was the first version of the 3D software developed with John Klima (2008-11). It operated based on my zither input, as happens with the subsequent versions.

Related project series: WindowMatter

Related research

Related music:
Solo
With Fala Mariam (trombone)

 


DOCUMENTARY

About my early work process (in Portuguese). Shown on TV, channel Sic Radical, 2004.

Related project series:
Parallax
| Parallax Deviation

Related music:
Parallax #3.5
Parallax #3.3



MOMENT IN MOVEMENT #3

Snapshot from my residency at This Neck Of The Woods, Rotterdam, 2006. Filmed by Yvette Poorter.

Project: 3x(meta)local vs. wet behind the ears

Related audio recording

Complete project series: Moment in Movement


MOMENT IN MOVEMENT #3

Snapshot from my residency at This Neck Of The Woods, Rotterdam, 2006. Filmed by Yvette Poorter.

Project: 3x(meta)local vs. wet behind the ears

Related audio recording

Complete project series: Moment in Movement


PARALLAX SERIES

Powerpoint video about the works developed between 2002 and 2003. These works explored the bodiless instrument, the sounding light instrument, pressure and rotation sensors, and the light percussion instrument.

Project website

Related music:
Parallax #3.5
Parallax #3.3


PARALLAX DEVIATION, METAPARALLAX
& PORTABLELLAX SERIES

Powerpoint video about the works developed between 2003 and 2005. These works explored the bodiless instrument, the sounding light instrument, and the sounding (video)light instrument.

Project wesites:
Parallax Deviation
| Metaparallax | Portablellax

Related audio:
MetaParallax # 6.2


MOMENT IN MOVEMENT SERIES

Powerpoint video about the works developed between 2005 and 2006. These works explored the bodiless instrument, the sounding light instrument, and the sounding (video)light instrument.

Project website

Related music:
Meta(local)morfose: Moment in Movement #1